Thursday 29 July 2010

U2/UDK - Blockout Playtest Building 01

The blockout done I just want to check it looks ok in udk in 3rd person.

U2/UDK - Blockout

I have put together a collage of some of the main features of building 01 to highlight the challenges i will face in UDK


I compared and scaled the previous composition (using Nathan Drake) against a UT3 character to get a relative scale comparison for UDK. I also compared the UT3 model against the UDK 3rd person model and realised  that the characters were not the same size. I ended up scaling up the UT3 character in Maya to 1.2 to compensate for the difference. This is the mesh that I then used to measure out (not too scientifically) how big the first building should be. Of course ultimately this will only be validated when we play the map but it is a good ball park!


Based on this I made the first stab at a block out mesh. I used the grid system in Maya and resticted it 8 units so that it should be able to be  buit ultimatley as static meshing combined   ( although I am still not totally convinced as to how far you should go with this approach). All the seperate components are represented by basic building blocks.


Now to get it in UDK to check it doesn't look wrong!

Wednesday 28 July 2010

U2/UDK- Building 01

I looked at a few ways for trying to map out the space for this level. I don't want to to be down about the plan but i am not sure how far i will get into this so i am going to do it one building at a time.

I played through the level and decided the best place to start was the main street section (after the bit where you get chased by the truck).

I am pretty sure i will not follow this level too faithfully as i want to explore what UDK can do and U2 was not made in UDK and was optimised for PS3. Also i want to source my own texture ref if possible and i don't live in Nepal.

I looked into ways to capture footage and screens from the level but anything HD based seem to be pretty expensive so i ended up taking photos of my TV (really). Using the character as a scale ref i have started piecing together something that should look about right proportionately as a block out.

Here is a comp of the first building i will be looking at (taken from U2)



Here is  my Comp of the ground floor using the Nathan Drake as Scale ref. I was careful to try and keep him on the same plane so that the objects behind him in every scene would be proportionately similar. This is all a bit of a guess though.


For this to translate to UDK i think i need to look at making this fit the a grid system (i suspect this was not originally built this way). I know UDK likes modularity and much of what is in the level is repeated so it is possible i am sure. The extent to which i do this will depend on the model and possibly my own laziness.

Anyway on to the blockout